![]() It lacks any concepts of 3D Mesh construction and is purely for visulisation of designs. It gives architects and engineers the ability to quickly sketch out designs with accuracy. SketchUp and any other CAD software: Despite what a lot of people think, this is not a 3D Modelling package, but a CAD package. Also includes tips and helpful information. > The above link is to the form were this currently being disscused, and feed back is being provided. Does not use Spring tags.ġ) S3O file format for Spring * *. format without having to unzip/rezip files. edits units (.fbi), weapons, and buildmenus in. > Help information, manual, and tips can be found here: > Lets you quickly edit all your FBI files in an Excel spread sheet. ![]() Bad english and brute force approach make this one outdated, but here it is for completeness sake. > The first (I think) uncobbling utility. This program is in english and can sometimes give you the most wondorous error messages, so it's only reccomended as a backup scripting program. > The Brain is a scripting utility that converts your newly written code rows into incomprehensible hex codes used by the game. It features keyframed animation script generation from a 3D positioner. > Rhad's awesome but somewhat buggy animation scripting program. Beware, however, that this program is a lightweight, which means that it doesn't provide especially much error tracing, not to mention that it is in French. bos files understood by humans into a hexadecimal. > This is a very simple script compiler that converts your newly written. While other versions of this program sometimes refuse to compile on-off functions, this download is guaranteed to work in every condition. The program is large, easy to operate and with a broad error tracing (well, better than the other two alternatives). bos scripts into endless lines of letters and numbers that the TA engine reads. > The by far best compiler for your handmade. > This is the only other way to get files into the s3o file format for Spring other then the s3o for 3DS MAX. > Help information and tips can be found here: Follow the tips on the main page in the above link and it will run just fine. > The most widely used program for converting models to the 3do file format of TA. > Great for learning as it is 3DS MAX v4 without rendering, and has game packs for a fair amount of games, is locked in exporting, though there are a few workarounds. > A farely new comer to the world of modeling, uses a lot of nurbs surfaces. One of the 2 major model programs used by professionals. > A popular modeling program thats been around a long time. NOTE this is not backwards compatible with versions older then 7. > The s3o plugin for 3DS MAX can be found here. Used in creation of many games and movies(The Matrix). > The most widely used and aclaimed modeling programs ever. > The most used opensource modeler that has it's own way of doing things. > A very popular modeler for making low poly models. > The most widely used image editing program ever. ![]() I have used an older version of it, and love the photoshop it has. > This is Corel's orignal graphics program. > Jasc was recently bought out by Corel. > The DDS plugin for Gimp can be found here: Ģ) Corel Paint Shop Pro *. > Pre compiled Binary files(or installer files) can be found here: Those that are Open Source are marked with a * This form will continue to serve as the information collection place. In the future this information will be added to the wiki. I will update it as I recive suggestions, imput, and information. I am asking for imput and suggestions to add to this list for the community to see. Here is where I am creating a list of programs people use to make mod content so others can see, and be able to make there own content. original post below, for nostalgia or w/e.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |